查看“用户:Euyis/Sandbox”的源代码
来自EVEWiki
←
用户:Euyis/Sandbox
跳转至:
导航
、
搜索
因为以下原因,你没有权限编辑本页:
您所请求的操作仅限于这些用户组的用户使用:
用户
、
管理员
您可以查看与复制此页面的源代码。
WIP: Hardwiring 神经交互强化芯片是[[植入体|植入体]]的一种。这种植入体通常会提供给你与提高相对应技能获得的加成类似的加成。一般来说,该种植入体一个系列中最好的版本会提供给使用者与学习一级对应技能带来的提高相同的加成,并且会独立于技能加成而叠加。(例如:若某个满级的技能每升一级在某个方面提供 5% 加成,而你拥有 5% 植入体, 则你的总加成会是 1.25 * 1.05 = 1.3125;或者对于降低某值的加成来说,.75 * .95 = .7125,而非一般认为的简单相加即 +30% 或者 -30%). 请注意以下表格中的每一项都代表一系列植入体而非某个单独的植入体。一个系列的植入体包括不同加成等级的三种(在入侵版本更新后为六种),一般来说分别提供同一个属性的 1%, 3%, 5% 加成。您可以通过观察同一系列植入体名字中的数字部分来判断该植入体的等级:名字中的数字越大一般也就越好,例如 KVA500/KVA1000/KVA2000 就分别对应护盾容量 1%/3%/5%。 ==依植入体的影响分类== ===射击学=== 标注 (全系) 的植入体对所有炮台都有加成,而并非只对该系列植入体所对应的炮台类型有加成。 {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" ! 武器类型 ! 名称 ! 槽位 6 ! 槽位 7 ! 槽位 8 ! 槽位 9 ! 槽位 10 |- | 射弹炮塔 | 埃菲尔公司 '神枪手' | SX: 小型炮塔伤害 | AX: 跟踪速度 (全系) | MX: 中型炮塔伤害 | CX: 炮塔伤害 (全系) | LX: 大型炮塔伤害 |- | 能量炮塔 | 天赋植体 '枪骑兵' | 阿尔法: 小型炮塔伤害 | 贝它: 炮塔耗电量 (全系) | 伽玛: 中型炮塔伤害 | 德尔塔: 炮塔射击速度 (全系) | 伊普西隆: 大型炮塔伤害 |- | 混合炮塔 | 载诺 '狙击手' ZG 系列 | ZGS: 小型炮塔伤害 | ZGC: 炮塔失准距离 (全系) | ZGM: 中型炮塔伤害 | ZGA: 炮塔最佳射程 (全系) | ZGL: 大型炮塔伤害 |- | (全系列) 炮塔 CPU 使用 | 载诺 '侏儒' (参考其他侏儒植入体) | | | | | KZA: CPU 需求 (全系) |} ====按植入体槽位总结==== 一般来说,槽位 6, 8, 10 的选择是非常明确的:对应你最常用炮塔的伤害加成植入体。 6: 小型炮塔伤害或通用植入体。<br> 7: 转速,降低耗电,或是失准距离。<br> 8: 中型炮塔伤害或通用植入体。<br> 9: 伤害,射速,或最佳射程<br> 10: 大型炮塔伤害或降低 CPU 消耗。 ====按对应技能总结==== * 受控脉冲理论: '枪骑兵' 贝它 * 航迹预算学: '神枪手' AX * 高速射击理论 (或射击学,两者加成相同): '枪骑兵' 德尔塔 * 精确射击理论: '狙击手' ZGA * 小型/中型/大型能量炮塔研究: '枪骑兵' 阿尔法/伽玛/伊普西隆 * 小型/中型/大型混合炮塔研究: '狙击手' ZGS/M/L * 小型/中型/大型射弹炮塔研究: '神枪手' SX/MX/LX * 外科手术打击概论: '神枪手' CX * 弹道分析学: '狙击手' ZGC * 武器升级研究: '侏儒' KZA ===导弹=== 导弹植入体包括所有 '快照' 和名字中 ID 部分前两个字母为 ZM 的 '狙击手' 系列植入体。(ZG 开头的 '狙击手' 系列植入体为混合炮塔类) 对应旗舰级导弹发射器的载诺 '神射手' ZMX 系列存在于数据库中,但并不存在于游戏内。 {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" |- ! 导弹类型 !width=15%| 槽位 6 !width=15%| 槽位 7 !width=15%| 槽位 8 !width=15%| 槽位 9 !width=15%| 槽位 10 |- | 无制导 | ZMT: 鱼雷伤害 | ZME: 重型攻击导弹伤害 | | ZMR: 火箭伤害 | |- | 制导导弹 | ZMU: 巡航导弹伤害 | ZMH: 重型导弹伤害 | ZMA: 导弹爆炸半径 | ZMN: 标准导弹伤害 | |- | 反弹道导弹 | | | ZMD: 飞行速度 | | |- | 自动锁定 (F.o.F.) | | | | | ZMF: 爆炸半径 |- | 全系 | | ZMC/ZML: 射程 (飞行时间或速度) | | ZMS: 爆炸速度 | ZMM: 发射速度 |} 槽位 6 的 KTA 植入体降低发射器 CPU 使用,但处于同一槽位的 KMB 植入体则提高 CPU 总量,因此好于使用 KTA。 ====按植入体槽位总结==== 6: 大型导弹伤害或通用植入体。<br> 7: 中型导弹伤害或射程。<br> 8: 降低制导导弹爆炸半径或通用植入体(请用反导的朋友们出来让大家膜拜一下)<br> 9: 小型导弹伤害或爆炸速度。<br> 10: 除非你特别喜欢 FoF,发射速度。 ====按对应技能总结==== * 巡航导弹概论: '快照' ZMU * 反弹道导弹基础学: '快照' ZMD * 制导导弹精确打击理论: '狙击手' ZMA * 重型攻击导弹概论: '快照' ZME * 重型导弹概论: '快照' ZMH * 导弹打击概论: '狙击手' ZMC * 导弹动力学: '狙击手' ZML * 导弹发射效率训练: '狙击手' ZMM * 火箭概论: '快照' ZMR * 标准导弹概论: '快照' ZMN * 目标导航预测学: '狙击手' ZMS * 鱼雷概论: '快照' ZMT 无直接对应技能的植入体: * '快照' ZMF (降低 F.o.F. 导弹的爆炸半径,但 F.o.F. 技能的加成为导弹伤害) ===导航学=== '游侠' 系列。所有 '游侠' 植入体的命名方式都是第二个字母为 Y 的两个字母,后面的数字代表系列中的第几号植入体。导航植入体不占用 10 号位置。 {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" |- ! 槽位 6 ! 槽位 7 ! 槽位 8 ! 槽位 9 |- | CY: 速度<br>MY: 加力或微曲速度加成<br>EY: 加力燃烧器循环时间<br>FY: 跃迁启动耗电<br>HY: 跃迁速度 | AY: 灵活性 | DY: 加力耗电量 | GY: 微曲耗电量 |} ====按对应技能总结==== * 加速控制理论: '游侠' MY * 加力燃烧器原理: '游侠' EY * 规避机动理论: '游侠' AY * 燃料消耗效率理论: '游侠' DY * 高速机动理论: '游侠' GY * 导航学: '游侠' CY * 跃迁引擎操控基础: '游侠' FY 无直接对应技能的植入体: * '游侠' HY (并不存在提高跃迁速度的技能) ===Mechanic=== Mechanic hardwires are '诺贝尔' and have three-letter series ID's starting with ZET. The number after the ZET changes by 槽位, and the number of zeroes gives the strength. 'Gentry' ZEX hardwiring for capital modules do not appear to be available in-game. {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" |- ! Model name ! 槽位 6 ! 槽位 7 ! 槽位 8 ! 槽位 9 ! 槽位 10 |- | '诺贝尔' | ZET-10: [[Armor|armor]]/[[Hull|hull]] repair duration | ZET-20: remote repair capacitor use | ZET-30: [[Hull|hull]] hitpoints | ZET-40: [[Armor|armor]]/[[Hull|hull]] repair amount | ZET-50: [[Armor|armor]] hitpoints |} ====按对应技能总结==== * [[Hull Upgrades]]: '诺贝尔' ZET-50 * [[Mechanic]]: '诺贝尔' ZET-30 * [[Remote Armor Repair Systems]]: '诺贝尔' ZET-20 * [[Repair Systems]]: '诺贝尔' ZET-10 * [[Salvaging]]: see [[#Science]] section for salvage hardwiring 无直接对应技能的植入体: * '诺贝尔' ZET-40 (there is no skill that boosts repair amount) ===Electronics=== Electronics hardwires are '吉普赛' and have three-letter model names beginning with K and ending in B. There are no electronics hardwires for implant 槽位 10. {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" |- ! 槽位 6 ! 槽位 7 ! 槽位 8 ! 槽位 9 |- | KLB: electronics upgrade CPU usage<br>'''KMB: total CPU output''' | KNB: scan resolution | KPB: targeting range<br>KQB: propusion jammer capacitor need | KOB: ECM capacitor need<br>KRB: sensor link/damper capacitor need<br>KSB: weapon disruptor capacitor need<br>KTB: target painter capacitor need |} ====按对应技能总结==== * [[Electronic_Warfare|Electronic Warfare]]: '吉普赛' KOB * [[Electronics]]: '吉普赛' KMB * [[Electronics_Upgrades|Electronics Upgrades]]: '吉普赛' KLB * [[Long_Range_Targeting|Long Range Targeting]]: '吉普赛' KPB * [[Propulsion_Jamming|Propulsion Jamming]]: '吉普赛' KQB * [[Sensor_Linking|Sensor Linking]]: '吉普赛' KRB * [[Signature_Analysis|Signature Analysis]]: '吉普赛' KNB * [[Turret_Destabilization|Turret Destabilization]]: '吉普赛' KSB * [[Weapon_Disruption|Weapon Disruption]]: '吉普赛' KTB ===Engineering=== Engineering hardwires are '随从' and most '侏儒' models. '侏儒' models enhance shield skills and have three-letter ID's beginning with K and ending in A. '随从' models enhance the rest of the engineering skills follow a name pattern with two (shockingly intuitive) letters followed by a 2, 4, or 8 for strength. Like other capital-module implants in the database, 'Sprite' KXX hardwiring does not appear in-game. {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" |- ! Model name ! 槽位 6 ! 槽位 7 ! 槽位 8 ! 槽位 9 ! 槽位 10 |- | '随从' | CR: capacitor recharge rate<br>'''PG: powergrid output''' | EE: energy emission systems capacitor need<br>GU: energy upgrade CPU need<br>EP: energy pulse weapon (smart bomb) duration | CC: total capacitor output | | |- | '侏儒' | KTA: ''see [[#Missiles]] note''<br>KUA: shield upgrade power need | KVA: shield capacity | KXA: shield emission capacitor need | KYA: [[Shield_recharge|shield recharge]] rate | KZA: ''see [[#Gunnery]] note'' |} ====按对应技能总结==== * [[Energy_Emission_Systems|Energy Emission Systems]]: '随从' EE * [[Energy_Grid_Upgrades|Energy Grid Upgrades]]: '随从' GU * [[Energy_Management|Energy Management]]: '随从' CC * [[Energy_Pulse_Weapons|Energy Pulse Weapons]]: '随从' EP * [[Energy_Systems_Operation|Energy Systems Operation]]: '随从' CR * [[Engineering]]: '随从' PG * [[Shield_Emission_Systems|Shield Emission Systems]]: '侏儒' KXA * [[Shield_Management|Shield Management]]: '侏儒' KVA * [[Shield_Operation|Shield Operation]]: '侏儒' KYA * [[Shield_Upgrades|Shield Upgrades]]: '侏儒' KUA ===Science=== Science hardwires cover three different science skill areas: astrometrics ('掘金者', which have three-letter model names beginning with PP), research (some of the '守财奴' hardwires, which have one-letter model names), and skill boosters (most of the '炼金术士' line, which have two-letter model names ending in A). {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" |- ! Model name ! 槽位 6 ! 槽位 7 ! 槽位 8 ! 槽位 9 ! 槽位 10 |- | '掘金者' | PPF: max scan deviation | PPG: scan duration | PPH: scan strength | PPW (*): chance of archaeological find<br>PPX (*): chance of [[Data_Retrieval|data retrieval]]<br>PPY (*): chance of [[Salvage|salvage]] | PPZ (*): [[Salvage|salvage]], hacking, and archaeology duration |- | '守财奴' | I: [[Blueprint|blueprint]] [[Manufacturing|manufacturing]] time research | J: material efficiency research time | K: [[Blueprint|blueprint]] copy time | | |- | '炼金术士' | | | WA: booster duration | YA: booster side effect severity | XA: booster side effect chance |} (*) PPW, PPX, PPY, and PPZ only have one strength of implant available, requiring Cybernetics III. ====按对应技能总结==== * [[Archaeology]]: '掘金者' PPW * [[Astrometric Rangefinding]]: '掘金者' PPH * [[Astrometric Pinpointing]]: '掘金者' PPF * [[Astrometric Acquisition]]: '掘金者' PPG * [[Biology]]: '炼金术士' WA * [[Hacking]]: '掘金者' PPX * [[Metallurgy]]: '守财奴' J * [[Nanite Control]]: '炼金术士' YA * [[Neurotoxin Recovery]]: '炼金术士' XA * [[Research]]: '守财奴' I * [[Salvaging]]: '掘金者' PPY * [[Science]]: '守财奴' K 无直接对应技能的植入体: * '掘金者' PPZ (there's no skill to reduce hacking/salvaging/archaeology duration) Acquisition ===Industry=== Industry hardwires are some '守财奴' for production (those for research are shown under [[#Science]]), which have one-letter model names; and '矿脉', '雪人', and one '炼金术士' for [[Mining|mining]]. {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" |- ! Model name ! 槽位 8 ! 槽位 10 |- | '守财奴' | F: [[Manufacturing|manufacturing]] time<br>H: refinery waste reduction | |- | '矿脉', '雪人', and '炼金术士' | ZA: gas cloud harvester duration | HX: [[Mining|mining]] yield<br>HY: CPU penalty of [[Mining|mining]] upgrades<br>BX: ice harvester duration |} ====按对应技能总结==== * [[Ice Harvesting]]: '雪人' BX * [[Industry]]: '守财奴' F * [[Mining]]: '矿脉' HX * [[Mining Upgrades]]: '矿脉' HY * [[Refining]]: '守财奴' H 无直接对应技能的植入体: * '炼金术士' ZA (there is no skill to reduce gas cloud harvester duration) ==Hardwiring by 槽位, summarized== ===槽位 6=== {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" ! Skill area ! Model names ! Purpose |- | Gunnery | '神枪手' SX, '枪骑兵' Alpha, and '狙击手' ZGS | small racial [[Turret_damage|turret damage]] |- | [[Missiles|Missiles]] | '快照' ZMT and ZMU; '侏儒' KTA | large missile damage; launcher CPU |- | Navigation | '游侠' CY, MY, EY, FY and HY | velocity, AB/[[MWD|MWD]] speed bonus, afterburner duration, warp |- | Mechanic | '诺贝尔' ZET-10 and 'Gentry' ZEX-10 | repair duration |- | Electronics | '吉普赛' KLB, KMB | electronics upgrade CPU need, total CPU output |- | Engineering | '随从' CR, PG; '侏儒' KUA | capacitor recharge, total powergrid output; shield upgrade power need |- | Science | '掘金者' PPF, '守财奴' I | max scan deviation, [[Blueprint|blueprint]] [[Manufacturing|manufacturing]] time research |- | Industry | none | |} ===槽位 7=== {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" ! Skill area ! Model names ! Purpose |- | Gunnery | '神枪手' AX; '枪骑兵' Beta; '狙击手' ZGC | tracking; cap use; [[Falloff|falloff]] |- | [[Missiles|Missiles]] | '快照' ZMH and ZME; '狙击手' ZMC and ZML | medium missile damage; range |- | Navigation | '游侠' AY | agility |- | Mechanic | '诺贝尔' ZET-20 | repair cap use |- | Electronics | '吉普赛' KNB | scan resolution |- | Engineering | '随从' EE, GU, EP; '侏儒' KVA | energy emissions cap need, energy grid upgrade CPU need, energy pulse (smart bomb) duration; shield capacity |- | Science | '掘金者' PPG, '守财奴' J | scanner strength, material effeciency research time |- | Industry | none | |} ===槽位 8=== {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" ! Skill area ! Model names ! Purpose |- | Gunnery | '神枪手' MX, '枪骑兵' Gamma, and '狙击手' ZGM | medium racial [[Turret_damage|turret damage]] |- | [[Missiles|Missiles]] | '快照' ZMD; '狙击手' ZMA | defender velocity; guided missile explosion radius |- | Navigation | '游侠' DY | afterburner cap need |- | Mechanic | '诺贝尔' ZET-30 | [[Hull|hull]] hitpoints |- | Electronics | '吉普赛' KPB, KQB | targeting range, propulsion jammer cap need |- | Engineering | '随从' CC, '侏儒' KXA | total capacitor output, shield emissions cap need |- | Science | '掘金者' PPH; '炼金术士' WA; '守财奴' K | scan duration; skill booster duration; [[Blueprint|blueprint]] copy time |- | Industry | '守财奴' F, H; '炼金术士' ZA | [[Manufacturing|manufacturing]] time, refinery waste; gas cloud harvester duration |} ===槽位 9=== {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" ! Skill area ! Model names ! Purpose |- | Gunnery | '神枪手' CX, '枪骑兵' Delta, and '狙击手' ZGA | damage, rate of fire, optimal range |- | [[Missiles|Missiles]] | '快照' ZMN/ZMR; '狙击手' ZMS | small missile damage; explosion velocity |- | Navigation | '游侠' GY | [[MWD|MWD]] cap need |- | Mechanic | '诺贝尔' ZET-40 | repair amount |- | Engineering | '侏儒' KYA | [[Shield_recharge|shield recharge]] |- | Electronics | '吉普赛' KOB, KRB, KSB, KTB | electronic attacks and sensor link cap need |- | Science | '掘金者' PPW, X, Y; '炼金术士' WA | chance of science [[Module|module]] success; skill booster side effect severity |- | Industry | none | |} ===槽位 10=== {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" ! Skill area ! Model names ! Purpose |- | Gunnery | '神枪手' LX, '枪骑兵' Epsilon, and '狙击手' ZGL; '侏儒' KZA | large racial [[Turret_damage|turret damage]]; turret CPU need |- | [[Missiles|Missiles]] | '狙击手' ZMM; '快照' ZMF | rate of fire; F.o.F. explosion radius |- | Navigation | none | |- | Mechanic | '诺贝尔' ZET-50 | [[Armor|armor]] hitpoints |- | Engineering | none | |- | Electronics | none | |- | Science | '掘金者' PPZ; '炼金术士' XA | science [[Module|module]] duration; skill booster side effect chance |- | Industry | '矿脉' HX, HY; '雪人' BX | [[Mining|mining]] yield, [[Mining|mining]] upgrade CPU; ice harvester duration |} ==按系列分类的植入体总结== {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse" ! 系列名称 ! 用途 |- | '炼金术士' | skill boosters and gas cloud harvesting |- | '守财奴' | [[Research_and_Manufacturing|research and manufacturing]] |- | '狙击手' | ZG 系列: 混合炮塔伤害,所有炮塔最佳射程和失准距离<br>ZM 系列: 导弹射程,爆炸半径,爆炸速度 |- | '绅士' | 旗舰级装甲/船体维修;并不存在于游戏内但存在于数据库 |- | '侏儒' | KZA 系列: 炮塔 CPU 消耗<br>其他: 护盾 |- | '神枪手' | 射弹炮塔伤害,所有炮塔跟踪速度与伤害 |- | '吉普赛' | electronics |- | '矿脉' | [[Mining|mining]] |- | '枪骑兵' | energy [[Turret_damage|turret damage]], all turret cap use and rate of fire |- | '诺贝尔' | [[Hull|hull]]/[[Armor|armor]] repair and hitpoints |- | '掘金者' | astrometrics |- | '游侠' | navigation |- | '神射手' | citadel torpedo damage; does not appear to exist in-game |- | '快照' | missile damage, specialty (defender/F.o.F.) [[Missiles|missiles]] |- | '精灵' | capital shield emissions; does not appear to exist in-game |- | '随从' | engineering |- | '雪人' | [[Ice_Harvesting|ice harvesting]] |} [[分类:游戏指导]]
返回至
用户:Euyis/Sandbox
。
导航菜单
视图
用户页
讨论
查看源代码
历史
个人工具
183.136.169.146
该IP地址的讨论
创建账户
登录
导航
首页
EVE Online
EVEWiki公告区
最近更改
新闻动态
舰船属性
技能交易
配船方案
使用帮助
搜索
工具
链入页面
相关更改
用户贡献
日志
特殊页面
页面信息